Set in the southwest United States during the s, it was up to the Vigilantes, a group of freedom fighters to fight off the Coyotes, hired goons of a corporation bent on cornering the world oil market. The Vigilantes handedly defeated the Coyotes, ensuring that citizens can continue to drive fast and waste gas worry-free. Fast forward 40 years, where the leader of the Coyotes, Slick Clyde, has been quite the busy boy. Instead of wallowing in self-pity after the defeat of '75, he has spent the past four decades constructing a time machine, one which he hopes to use to travel back to and make another attempt at defeating the Vigilantes.
So begins V8: Second Offense. The standard modes of play return. One player can choose Quest, Arcade or Survival Modes; two players can choose Quest, go head-to-head, or play cooperatively; and one to four players can deathmatch against each other.
Players will have 18 brand-spa nkin'-new cars to choose from, ranging from the standard four-door cruiser to a seemingly out-of-place Martian Land Rover. Some of the other vehicles include a garbage truck, semi-trailer, futuristic hovercar and some type of bus Activision has decided to remove the school bus, see sidebar.
Every vehicle is now equipped with alternative forms of propulsion. In addition to those new modifications, players can now customize the different attributes of their vehicles. By totaling an opponent, you can receive anywhere from one to five upgrade points that can be applied to either Avoidance, Strength, Speed or Something.
This data can be saved to the VMU and used at the house of a friend or enemy, as the case may be. And what good would a souped-up car be without an arena to drive around in? There are 10 new levels in Second Offense that are located all round the country, not just the Southwest. Some of these levels include a bayou in Louisiana, a nuclear power plant in Wisconsin and a steel mill in Pittsburgh. V8: Second Offense happily takes advantage of the Dreamcast's graphical power.
The game runs in a silky-smooth 60 frames per second in both one- and two-player modes, and Activision promises that it will be just as smooth when four players battle it out. There is some noticeable texture draw-in at the moment, floaty control and some minor graphical glitches, but an October release gives Luxoflux enough time to make any necessary fixes. The super-freaky, funk-filled car combat contest. Vigilante 8, returns with a full-blown sequel on no less than three consoles.
Dubbed Second Offense, the new game's time-traveling story line merges 70s' muscle cars with future technologies like hoverpods and wheel-mounted ski treads.
Eight V8 veterans return to battle 10 new characters in 12 arenas across the country, including a nuclear power plant and the Louisiana Bayou. Previous Next Images 9. Overview 2. Get it here. Play it there. Learn More. All Downloads. Previous Next. You can either play as a Coyote, one of Sid's team, and try to bring down the economy or you can play as one of the Vigilantes who tried to stop the Coyotes from succeeding.
Each side has four different cars to choose from before unlocking the extras. Your team is determined by which of the cars you choose and it also determines your mission in quest mode.
Quest mode is one of the two available modes and is the best one-player mode. You basically pick your car and depending on whether you choose a Vigilante or Coyote, you will have a series of missions to perform. If you pick a Vigilante, your mission has you protecting certain landmarks or installations from the Coyotes.
If you pick a Coyote, your mission will have you blasting targets that are critical to the US economy. Depending on which gang you choose to represent, you will only be opposed by members of the other gangs. For example, if you choose to be a Coyote, all of your opponents will be from the Vigilantes. Got it? The second mode is the Arcade mode. This is basically a battle to the death. You pick your car and then you pick the cars you want to go up against and then you just go at it.
In the arcade mode you can select up to 12 enemy vehicles to battle against. The whole gang concept is now thrown out the window and it is now every man and woman for themselves. Unfortunately, you are everyone's primary target and they all come after you and pretty much leave each other alone.
I thought this was kind of lame because you were the center of everyone's attention instead of keeping the fighting spread out among everyone. I may have gotten a little ahead of myself. I have not really described what type of game this is. If you have never heard of or played Twisted Metal , you have no clue what to expect.
This game is a vehicular combat game. That means you drive around in a vehicle and have combat with other vehicles. All of the vehicles have a standard machine gun but you can find weapons out in the playing environment and use them. The object of the game is different depending on the game mode you choose but the underlying object is always the same: stay alive while blasting the stuff out of your opponents. As with Twisted Metal , the vehicles are a big part of the game.
One thing that TM did that made it so cool was that the different vehicles and characters were easily recognizable. You knew who was who by what they drove and what their special attacks were. Vigilante 8 tries to do the same thing but I feel falls a little bit short. I think they did do a good job with the different vehicles but for the most part, you don't really get the same feeling of association.
There are a couple of drivers who are quite noticeable and you will remember them, like Beezwax, an old bee keeper who drives a clunky old pickup truck with a camper on the back. You could always remember this guy when he comes barreling down on you. One of the great things about this game is that everything is destructible. You can blast the crap out of anything and everything. Nothing is safe. See that tree? Blast it. That little shed?
See ya. If you can see it, you can pretty much rest assured that it will blow up. This was so cool because I would spend a lot of time riding around blowing stuff up just to find hidden weapons.
I think that this is probably the single coolest thing about this game. Another thing that I really thought was incredible was the weapons. I am not talking about just the weapons themselves but the way they look on your vehicle. Whenever you pick up a new weapon, you actually see if affix to your vehicle. When you run out of ammo, you see the weapon fall off the car. There are even weapons that will knock the weapons off of your opponents vehicle so you can pick them up.
It was great because you do not have to cycle through a list of available weapons. All you need to do is look at your vehicle and you will know what was available. I think that this is revolutionary and I can almost bet that it will be copied in many games to come in the future. Complaints about the game? Yeah, I had a couple of minor ones. First, the quests for each vehicle were a bit on the short side. You only have to meet four objectives and you are done.
Granted, you could try it with different vehicles but it is still a little short. Also, I had a little bit of a problem with the analog control. There were a number of times that I would try and loop around while shooting only to stop and start turning in the opposite direction because I was pushing the stick a little diagonal.
Other than that, I really did not have any complaints. Like I said above, everything is destructible. You can blast away everything and it looks awesome. This game has some great backgrounds and arenas in which the combat takes place.
There are weather conditions that include rain and snow, mini-tornadoes that will pick up and fling your car if you happen to drive into them and boulders that crash down on you. I really liked the way the weapons were actually affixed to my car so I could see what was available. Finally, the vehicles themselves look great as well.
Everything from the big yellow school bus to the Pacer-looking car were very cool to look at. This game will definitely appeal to fans of Twisted Metal. If you did not like those games, I would still recommend giving this one a look because it does have a little bit of a different feel to it. Overall, I think we may be seeing some revolutionary new features but the gameplay itself is not revolutionary. I will never get tired of blowing things up in this game just for the hell of it.
I don't think you will either. Converted from the PlayStation game, which itself was based on the PC title Interstate '76, Vigilante 8 is set in an alternate s where groups of Mad Max -style automotive terrorists are blasting around the place, blowing stuff up and being generally troublesome. Each vehicle in Vigilante 8's world comes complete with its very own factory-fitted machine gun and enough ammunition to fight a small war. This might sound ideal for those fed up of being caught in jams on the M25, but in the harsh world of 's America it's not nearly deadly enough.
In addition to these, each car has its own distinctive super weapon -- these only have a limited number of shots, but anything hit by them will be heading to the nearest scrapyard quicker than you can say "Starsky". Arcade is a straightforward 'kill' em all' rampage on a single level, while Survival pits you against waves of increasing numbers of enemies.
Well, not exactly. Unless an old magic lantern show is your version of a trip to the Odeon. Each character has their own 'movie', which plays -- well, flips through stills -- when they complete their own quest missions. Here's how Chassey Blue's life turns out In this, each character visits four different stages to fulfil their own agendas -- whether it's making it big in Hollywood or being taken away by extraterrestrials -- by destroying particular enemies and defending certain buildings from attack or, if you're playing as one of the Coyotes, by blasting them to atoms.
The four-player game is tremendous fun -- it's almost Goldeneye on wheels. There is occasional slowdown when things get really hectic, but for the most part multiplayer games are as fast as the one-player game, at the slight expense of frame rate. The scenery is well-detailed plus almost all of it can be destroyed and varied, and annoyances like fogging are kept to a minimum by the clever way the landscapes are drawn -- distant scenery is filled in as a coloured silhouette, so its shape obscures the sky backdrops without slowing things down.
It doesn't completely eliminate pop-up, but it's a damn sight better than having everything vanish into a Turok -style haze. Although there's a sort of PlayStation-like feel to the visuals, which isn't surprising given the game's roots, it doesn't really matter -- everything's moving so fast you don't have time to gripe. Besides, if you're playing with an Expansion Pak it's miles ahead of Sony's box anyway.
There is a slight speed drop with the Expansion Pak, especially in four-player games, so if deathmatches are your thing you might be better off keeping it in lores. As far as audio goes, it's more or less what you'd expect -- roaring V8 engines, wincing crashes, rumbling explosions and nondescript guitar 'rawk'. There's also some speech to add a little redneck I flavour, though snappy Tarantinoesque dialogue isn't on the menu.
Turn the sound on your TV up and neighbours will think you're doing some engine tuning in your living room. Every game has its annoying quirks, and Vigilante 8 is no exception.
The way the screen split in two-player games always defaults to the less-than-helpful vertical split is a pain, as this is just about the least useful way imaginable of playing a game that depends on you being able to see the landscape. Visually, some of the polygon shapes -- both for vehicles and scenery -- change as you get closer, with a very obvious pop from one model to another as extra detail is added in. It doesn't affect the gameplay at all, but it is rather disconcerting.
There's also some dodgy clipping, as quite often you can drive straight through obstacles and other cars. It's as though only the front bumper of your car has any collision detection on it. What is this, Ridge Racer? But who cares? Vigilante 8 is roaring good fun to play, and that's the most important thing. The presence of secret characters and tracks means there's some longevity in there though admittedly, the two-player co-operative mode means you'll probably find them all fairly quickly.
The multiplayer game is also excellent, and the upcoming Cmageddon will be hard-pressed to better it. If you want driving mayhem with a funky Seventies groove, Vigilante S delivers a high-octane treat. Overview The Vigilantes had defeated Sidburn and his Coyotes after the events of the first game. Sidburn's rogue gunnrunners may have failed to capture the United States for their Oil conglomerate, but Slick Clyde decides to use the power of time travel to go back to the s and try again to recapture the United States.
Clyde travels back with the cybernetic hitman Dallas 13 and the silent assassin Obake to kill Convoy and take over America. As in the previous game 2nd Offense is a car combat game. Each vehicle has a machine gun with unlimited ammo, and can also pick up more powerful limited use weapons like missiles and mines from pickups throughout the level. Each weapon pickup has a normal firing mode, and two special firing modes that are activated by taping in specific directions before firing.
For example, a missile can be ignited but not launched, turning it into a rocket-powered nitro. Each character also has a special weapon unique to their vehicle. A new addition to this sequel are vehicle traction replacements. By driving over a ski, aqua jet, or hover icon in a level a vehicle's tires will be replaced. Skis offer better traction over snow, aqua jets can drive over water without sinking, and the hover attachment enables a car to fly. Each stage in the game has a specific objective for each faction: a target must either be protected for the Vigilantes, destroyed for the Coyotes, or a non-destruction related objective must be met for the Drifters.
Sometimes items must also be collected and delivered.
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