Savage foes of north america pdf download






















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Submit Suggestion. Contact us. My Library. Affiliate System. Gift Certificates. Create Content for your Favorite Games. About Us. Privacy Policy. Our Latest Newsletter. Product Reviews. Newsletter RSS Feed. Start Over Advanced Search. Products found in this section Each supplement describes distinctive personalities based on a locale or theme and targeted to a specific CR range.

Built for character interaction, these NPCs can both help and hinder a party as your story requires. Use them to Jon Brazer Enterprises. These images are subject to the attached license and can be used for you personal or commercial Headless Hydra Games. These images are subject to the attached license and can be used for your personal or commercial Those who reach the educated about things that matter to his plans. A supply of vital Expeditors are well-rounded agents medicine on its way was hijacked by who combine the various skill sets assailants unknown.

The team is sent to valued by the organization to maintain Fayetteville, where rumors say a Black and expand the business. As it turns out, Gilbert just bought Such agents are often placed in charge the medicine from the thieves, which of specific tasks and limited operations, he intends to mark up considerably. An Expeditor often in good faith, he actually offers to sell has one or two Enforcers as well as them the medicine at a slight loss.

The numerous soldiers and specialists to catch? He wants them to owe him a favor, call upon if needed. However, when which has very specific connotations muscle and enforcement are called within Black Market culture. The exception, of course, is One Good Turn when interlopers stick their noses into While stopped at a trading post to an operation and muddy the waters, exchange information and resupply, at which point the Expeditor is all too the team sees two men purchasing happy to see the irritant removed.

Attributes: Agility d8, Smarts d8, Spirit Just as they are loading the cases of d8, Strength d6, Vigor d6 weapons onto a mule-drawn wagon, a Skills: Academics d6, Athletics d6, handful of bandits page 56 attempt Common Knowledge d8, Electronics d8, to relieve the men of their purchase.

Fighting d6, Hacking d6, Intimidation If the heroes intervene, they discover d8, Notice d8, Persuasion d8, Shooting the men are militia for a group of d6, Stealth d8, Taunt d8, Thievery d6 farming settlements desperate to Pace: 6; Parry: 6; Toughness: 12 5 defend themselves against bandits and Hindrances: Greedy Minor , Loyal, monsters.

The best one PPE in reserve, he can maintain of them are known for finding what is this effect indefinitely. This ability is a required, accomplishing the job, and getting closely guarded secret, only taught to goods to market, regardless of how it's done. With a Notice roll they sense supernatural beings.

This means any D-Bees nearly 30 years ago by a young, distraught in the area are at risk of being accused of man named Kenneth Sprite. One of only crimes falsely or justly when the Cavalry seven survivors of the D-Bee raid that left rides through, possibly placing them in Connelly, Missouri razed, Sprite began a direct confrontation with the Tomorrow quest for vengeance that day.

Over the years Legion. Many Speaking of rides, a great many of the sincerely believe they're doing good work, Cavalry soldiers ride horses. General Sprite ending the threat of monsters and D-Bee goes out of his way to collect the best marauders against humanity. Many more combat-trained mounts for his troops, with simply enjoy the opportunity to ride wild, a number of ranches serving this purpose.

As well, he and his soldiers extraordinary speed and combat capabilities. After horses are of a strong, compact model. This keeps them highly mobile in Skills: Athletics d8, Fighting d6, Notice d6, rough wilderness, which comprises vast Survival d6 swaths of the territories they patrol.

Nearly her entire extended of good people throughout the Midwest. They left a four-year-old Olivia to die in the Though there are mercenary-hearted men elements, which was their worst mistake.

As soon as she was able, she ran banditry, thievery, and greed among his off to join up with General Sprite. At 11, she soldiers. He truly believes he serves a was too young to start riding, so she did righteous cause, no matter how bloody and everything she could to serve, learning all dirty the job is.

If any under his command she could from whoever would teach her. In his heart and everyone around her, so she got her spurs mind, however, injustices against D-Bees at the age of 14 and never looked back. She prefers Strength d8, Vigor d12 to focus on those who put up a fight, and Skills: Athletics d8, Battle d8, Common generally only harasses and takes resources Knowledge d8, Fighting d12, Intimidation from D-Bees and communities who harbor d8, Notice d8, Riding d10, Persuasion d10, them if no one actually stands up to her or Shooting d12, Stealth d6, Survival d8 her men.

Olivia rides into the field astride Pace: 6; Parry: 8; Toughness: 22 8 her robot horse, Firebrand. Nonetheless, the vast Skills: Athletics d6, Common Knowledge majority of those living in the region stand d4, Driving d6, Fighting d6, Notice d6, firm on calling it that, if for no other reason Persuasion d4, Piloting d6, Riding d6, than to show a united front against the Shooting d6, Stealth d6, Survival d6 Empire of the Coalition, the greatest single Pace: 6; Parry: 5; Toughness: 10 3 threat to the territory.

When the crisis A product of Wellington Industries, passes, he relinquishes his overriding the Road Boss is a low-slung retro- authority and lets things get back to normal. Too many anyone who interferes with their business. Should he take on his dragon form of the region and serious dangers to its which would only be in a truly desperate people. When he speaks of a land that situation, and never around anyone who will one day be a shining example of what knows him , use the Flame Wind Dragon could be in this new world, even the most Young Adult write-up on page Even cynical of his followers harbor a deep hope in this form, he is insanely powerful and he might be right.

Magic is accepted, and D-Bees with a Notice roll sense supernatural have all the opportunities humans enjoy beings. Jakuul is one such natural healing roll every round.

He is also far less amiable power on himself as an Innate Ability, than most Grackles, instead coming across no roll required. He only gains the base as cold and calculating. He uses this very sparingly, distance; only a handful seem to have his not wishing to appear cowardly or to trust and confidence.

Still, he takes good give away all his secrets. All ride natural healing check once per day. The very like Splugorth specifically, one named mystical energies the Atlanteans mastered Splynncryth. Those who serve with any eventually drew too many enemies and too status are known as Splugorth Minions. All much uncontrollable Rift-driven energy, others are subjects, visitor, or slaves; the shattering the realm and casting it into latter actually make up the vast majority dimensional limbo.

Most such Now the continent once again lies in its beings never leave the continent, but there original place, not far from what is left of is a subset of entities frequently sent to Florida, yet large enough to also be close the North American lands and elsewhere to South America, Africa, and Europe. PPE: Sent so far originating within the barge, so away from home, they are armed with many occupants can fire at opponents. There are no males of the slaves as well as healing.

Assume all species; they clone themselves via a very captured slaves are under the effects of personal form of highly advanced asexual puppet opposed by a skill roll of d12 , reproduction.

Most of these beings are and the Slaver can use the healing power fully conditioned to follow orders without at a skill roll of d12 as well.

They are neither, but instead the result of extensive Altara Warrior bio-wizard modifications and extreme Woman training techniques. Generally Skills: Athletics d10, Fighting d10, Healing silent—they can speak, but rarely do — d6, Notice d8, Shooting d10, Stealth d8, these naturally blind, cloned slaves are Survival d6 always female, always stunningly beautiful, Pace: 10; Parry: 7; Toughness: 21 12 and always deadly.

ISP: Now then, if we can get to the matter of the upcoming mission, this conversation shall go much more smoothly. The original worldwide. They still cannot read, see colors, or otherwise detect purely visual information. Unfortunately, their telekinesis. One day, transformed by magic or other means. This weapon deals dedicated to their cause. Some Magic Tattoos imbue Strength d10, Vigor d10 specific abilities and protections, others Skills: Athletics d10, Common Knowledge powers, all activated using the bearer's d8, Fighting d10, Healing d6, Intimidation Spirit.

Bursters are also popular in communities where fire is a concern, thanks to their These are the types of people heroes might ability to control and extinguish flames as meet under any number of circumstances. They could be allies, rivals, enemies, or Mercenary Bursters tend to be less just the residents of a given town.

They concerned with money and more concerned might have useful information or a set of with opportunities to use their powers. They might have Raiders and aggressive forces employ an agenda that runs counter to what the Bursters to create as much distraction and heroes are out to accomplish.

Whatever the collateral damage as possible, especially circumstances of meeting them, these are when dealing with opposition forces in the folks who do things and make things defensive positions. Attributes: Agility d6, Smarts d6, Spirit d10, The most common use for many of these Strength d6, Vigor d8 denizens is that of additional soldiers Skills: Athletics d8, Common Knowledge serving as backup to any number of d6, Fighting d8, Intimidation d10, Notice villains, bandit leaders, masterminds, and d6, Persuasion d6, Psionics d10, Shooting opportunists presented throughout this d6, Stealth d6, Taunt d6 book and elsewhere.

When a Burster scores a raise on d4, Notice d4, Persuasion d4, Shooting d6, a damage-causing attack roll using one Stealth d4, Survival d4, Taunt d4 of their abilities, the target catches fire Pace: 6; Parry: 5; Toughness: 11 5 taking 3d6 damage until doused see Hindrances: Greedy Minor , Habit Minor , Fire in Savage Worlds.

This fiery aura also damage per extra stick , 2 extra assault rifle adds 1d6 damage to any Fighting attack magazines. City Rat Urban experts with a penchant for cybernetics and fast vehicles, City Rats are the specialists for anyone wanting to deal with a large town or city. Most have a gift for larceny, and they certainly know where to find things and who to talk to. City Rats also tend to be brave and brazen to a fault. Cyber-Docs are sometimes combine super-soldier capabilities with benevolent healers, and other times crooks psionics.

Most have figured out how to running the seediest body-chop-shops in maintain combat effectiveness, but many league with gangs of cyber-snatchers.

ISP: 15 lost their way due to some tragedy along the Cyber-Knights use powers marked asterisk way. Others simply became disillusioned after seeing the 1. To Live horrors of war, walking away from the code Live one's life so that it is worthy of to find another way through life.

Most Fallen Cyber-Knights are loners, no Live for freedom, justice, and all that is good. Fair Play yet they still use what gifts they retain to Never attack an unarmed foe.

Never attack from behind. A large and growing number of them Avoid cheating. Knights, Justiciars, and Despoilers. These 3. Nobility are truly evil individuals who exploit the Exhibit self-control. Despoilers, in rights of life. Administer mercy. Blackguards regain the Champion status, Protect the innocent.

Valor of good such as beings of light, order, etc. Exhibit courage in word and deed. Defend the weak and innocent. Cyborg Fight for an ideal, like freedom. Built for combat and heavy work, Cyborgs Fight with honor. Avenge the wronged. Cyborg to make him want for good food, 5. Honor good drink, and leisure distractions of Always keep one's word of honor. Ongoing maintenance and Never betray a confidence or comrade.

Respect life. Honor all life. Attributes: Agility d10, Smarts d6, Spirit d6, Respect all views of life. Pace: 8; Parry: 7; Toughness: 26 10 7. Rock and Roll! Boy mercs command exorbitant fees. On a failure, the victim is Shaken and Hard of Hearing Major for 3d6 minutes this may not cause a Wound. On a Critical Failure the victim is Stunned instead of Shaken. This makes them valuable as any Agility, Strength, or Vigor-based mercenaries and bounty hunters.

Trait roll. Line Walkers are the ultimate expression Cybernetics: Bionic Strength Augmentation of arcane might and mastery.

Unsurprisingly, they command high prices as arcane specialists. Juicer As Masters of Magic, Ley Line Walkers Ready to die, but only if something call upon primordial energies to challenge awesome or glorious can be accomplished the strongest armor and most devastating in the moment, Juicers are powerful allies weapons. Whenever possible, Walkers and dangerous foes.

Juicers are popular arrange to do battle near a ley line, where as mercenaries, especially if a particular they enjoy devastatingly enhanced power. PPE: 40 Beam, ignores laser resistance, Multi-. There are none stronger in matters of the Militia mind, and Mind Melters are equally useful Prepared folk who will defend their families in overt combat situations and covert and communities…or start a lynch mob!

Of course, they are also masters Hindrances: Vow Minor—serve a master of psychological warfare. Mystic Attributes: Agility d6, Smarts d10, Spirit d10, Most Mystics are generally good and decent Strength d6, Vigor d6 folk, interested in aiding those in need and Skills: Athletics d6, Common Knowledge defending the weak from danger.

Some d6, Fighting d8, Intimidation d8, Notice d8, Mystics, however, ally with evil forces, Persuasion d8, Psionics d10, Shooting d6, making them terrifying enemies. A few Stealth d8, Survival d6 follow spiritual paths guiding them to Pace: 6; Parry: 6; Toughness: 12 5 self-interest, more than willing to sell their Hindrances: Arrogant or Curious, Loyal or services as mercenaries. ISP: 15 psychic abilities and their Psionics skill. Pace: 6; Parry: 6; Toughness: 15 8. Like Techno-Wizards, Operators command huge fees as specialists.

Rogue education and training are difficult to come Scholars are always on the run from the by. Many Operators enjoy the opportunity Coalition because their knowledge and to travel far and wide, exploring the lands as insight into the world is a threat to the they find plenty of work to be done. Laser Cannon and Mini-Missiles. Many turn to freelancing as mercs once their term of Pilot service to a faction or city-state has ended.

Anyone with a vehicle of war and the skill to Attributes: Agility d6, Smarts d6, Spirit d6, pilot it is in demand.

Most pilots are highly Strength d6, Vigor d6 skilled to ensure they have an edge in the Skills: Athletics d6, Common Knowledge kind of combat that can level a city.

They also tend to be excellent per session, as an action, the Techno- hunters…and snipers. Once the PPE is Stubborn used up it ceases to function. Many are demagogues, troublemakers, con-men, and drifters.

Others are legitimate traveling. A mong the inescapable truths of life Brodkil on Rifts Earth is this: monsters Nine feet tall, hulking bodies, enormous are real, and they are a constant mouths with bone-crushing jaws—Brodkil danger. Truly advanced cities have are a terrifying race of sub-demons in their plenty of defenses against most of them, natural forms.

Their love of cybernetics and yet even urban dwellers are not makes them all the more dangerous, and immune to the danger a vicious, hungry, they frequently sell their considerable and malicious beast or horde of them talents for mayhem in order to gain one or represents. For those who live outside more bionic implants. Brodkil have bronze skin and no hair aside from a tuft at the back of their skull.

All the creatures that follow are found in They love high tech, even though they the wilds of North America; many are have no capacity for industry or crafting. There Instead, they trade their services for are many wild animals and rapacious such, or scavenge what they can from the creatures, driven merely to feed or to bodies of their foes. In the case of snatched defend their territories. Many are native cybernetics, they take whatever they can to Earth, while many more hail from alien and find an unscrupulous cyber-doc to worlds across the dimensions.

This section, install the purloined pieces. Note will to conquer and kill, seeking power or brodkil have a natural ability to turn invisible, the sheer visceral thrill of bringing more which is lost when they take on one or more misery into the world. Brodkil use this to ambush foes, but rarely remain invisible once combat is underway, instead relying on their horrific presence to unnerve foes.

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