Diablo ultimate evil edition xbox 360 download pc






















Over 15 million players have battled the demonic hordes of Diablo III. So stand ready. Something wicked this way comes. Conquer a Dynamic Battlefield Lay waste to legions of evil throughout randomized, 3D environments. Call Upon Your Allies Play solo or form a party of up to four heroes—either with local players together on the same screen or online with players via PlayStation Network or Xbox Live.

Q: What languages will the game be available in? Stay Connected. Diablo III Console. English US. Contact Us. Site Map. All games, one app:. Demon Hunter. Witch Doctor. Screenshots Artwork Videos. Cinematic Trailer. Gameplay Trailer. What is Reaper of Souls? Back To Top. What is the story of Reaper of Souls?

What new features can see in Reaper of Souls? What is Adventure Mode? Can you give us more background on Malthael? What can you tell us about the new class: the Crusader? Is the Crusader available to all players? Have any changes been made to the difficulty scaling or settings in Reaper of Souls? How does the new Paragon system work?

Will the new Paragon system be available to all players? Players can now earn as many Paragon levels as they please. Paragon levels are now account-wide per game type. All Downloads. Previous Next. Description Share this.

Copy and paste this link into an e-mail or instant message:. This game add-on package includes unique items not found elsewhere in the world of Sanctuary: -Infernal Pauldrons: Give your Heroes starter bonuses with this exclusive item. This uses the ability you have assigned to your left mouse button. You can right click on them to use any abilities bound to your right mouse button as well. In the past Diablo games this was your only attack method, with left and right mouse buttons.

In Diablo 3 however you may assign four other active abilities to the number keys by default. The ability is then either cast when the key is pressed or when the key is pressed while your cursor is over an enemy depends on ability. You'll be fighting mostly large packs of enemies with relatively low health, so the action pace is quite fast. Boss fights are also quite frequent and always rewarding. The one key note is to remember that the pacing of the combat is fast, so you may die quite quickly and you'll be killing hordes of enemies quickly as well, so to be good at the combat will require not only tactics but some quick decision making and fast reflexes.

There are around 25 active abilities and passive abilities per character, plus 5 runes per active ability. This is why there are only 6 key binds allowed on the screen 2 mouse buttons and 4 keyboard keys , as a character may only have 6 active skills at once. Abilities can be selected by opening up your skills menu "S" by default , selecting a skill keybind, then selecting one of the available abilities to assign that keybind to that ability.

Three passive abilities can be selected at the bottom of the skills menu in the same fashion. The active abilities can then, of course, be used when the assigned keybinds are pressed. Holding shift while pressing an ability assigned button will allow you to cast it even if it originally requires a cursor target.

Everytime you kill any enemies there's a chance that it drops some loot, be it gold, a health globe, or a piece of armor. The drops are randomized in this game, so you never know quite what to expect this makes for some very exciting gameplay. Everytime something magical or rare drops you will be getting a treat to a new item, and this "loot lust" feel is what drives people to play the Diablo series again and again.

Diablo 3 has more loot than ever - 17 tiers of armor art styles that have randomized stats, hundreds of unique set pieces, and also a couple hundred completely distinct legendary items. The "17 tiers" of armor are only "looks" mind you - meaning there are 17 different looks of for each armor piece and for each you may get any stats allocated on them depending on what drops for you.

These tiers progressively appear through the gave but the next tier is not guaranteed to be better items than the previous tier. Only the first tier has some missing pieces no shoulders and helm , but the rest cover all slots. The set items and legendary items are one-of-kind, meaning they were designed in look and in stats by blizzard, but even then one or two stats will still be randomized so you may not get the perfect legendary you want if one drops for you. There are different types of regular loot as well, colored depending on their rarity.

This explained in the next section of this chapter. Different colors indicate different rarities, and this is the first way to know if the item is even worth picking up or not. Once you know that it's something worth looking at, then you pick it up and check out it's stats. All rarities are explained below. These are for the most useless unless you are in the very first act of normal.

Unlike Diablo 2, they never have any bonus effects on them and so they provide only raw armor and damage. Junk items have grey font color and are even worse than common items in quality. Neither of these are really worth selling, as they don't sell for much, but sometimes when you just can't afford to sell magical items these are the ones to sell.

These will serve as the focus of most of the game, as they drop quite often and have bonus magic effects that may benefit your character. Magical items are also quite cheap to craft. However, these are only ok in stats and can only have a couple bonus effects on each.

Hate to make a comparison again but these are sort of between the "greens" and "blues" in WoW. They will have a couple randomize effects but that's it. They are colored green. Most set items are very rare, harder to find than rare items but not as incredibly rare as legendaries. Finding a good set will be very hard, and most of the time will need to be traded or bought on the AH with either gold or real money.

This essentially means that they are not even near as difficult to find as set items or legendary items, and though still rare are worth the time to acquire for their awesome stats. They are colored yellow and require identifying once found by right clicking the item. Rare items have many stats, all of which are randomized, and most of them have much more interesting names than magical items. It is to be noted that the very first time you kill each main story boss in normal mode you are guaranteed one rare, with chances of more dropping.

From there you'll need to be lucky and rely on your magic find stat. The drop rates for legendaries are incredibly low, requiring a lot of playtime, plenty of magic find stacking, and a LOT of a luck. Of course there will be people who have legendaries drop without a huge number of hours and not much magic find, but those people are like those that have won the lottery.

It probably won't happen to you, so increase your chances by farming areas with high magic find gear and one day you may get one. In traditional Diablo fashion however, there are still a couple randomized stats as well. You can sell a legendary for a crazy amount of gold or money on the Auction Houses now, even though at the moment legendaries still need a buff in terms of stats in my opinion. However the most interesting part of loot is getting gear for your character.

Gear is important as without great equipment you will even find Nightmare difficulty incredibly hard to beat. You have loads of different choices of gear in Diablo 3. Your character may equip: two rings, an amulet, bracers, gloves, boots, pants, chest armor, shoulder armor, helms, a two-handed weapon, two one-handed weapons, or one weapon and a special off-hand item shield, mojo, etc, depending on class.

With random stats and rarities on each of these pieces and so many different art styles you can probably guess so how much gear there is in Diablo 3. Gear is equipped by opening your character menu, then dragging a piece of gear to the right gear slot above your inventory. You will see a nicely drawn image of your class with slots for gear at the corresponding places, and each piece of gear will also have their own art drawing.

Again there are 16 tiers of armo- r set art STYLES, and these are just looks - there will be loads of different equipment with the same look but with different names and stats. You will find more and more of these tiers as you progress through the game, with the final three being solely in Inferno difficulty.

The couple last tiers are therefore really hard to acquire, and will make you distinct over most people if you manage to get some. You can also dye your gear for even further distinct looks. Dyes can be bought from various vendors and found as drops. Thankfully it doesn't have a fixed number of quests per act like Diablo 2 had which in this day and age seems pretty lame.

There are a good number of story quests that you play through from start to finish, and the story they tell is a big improvement over the previous games. Quests are basically "missions" your recieve from NPCs or from story events that can be completed whenever you want. To progress through the game, the main quests must be finished. The core of Diablo 3 will be about its epic main quest however - remember Diablo 3 is not about questing storylines like it is in the Elder Scrolls series, it's about the loot, awesome fights, and developing your character while you beat harder and harder content.

As you'll wish to go into certain areas to defeat bosses or farm around certain acts or bits of the story, you are allowed to replay any of the quests in solo or with your friends. If you wish to play with others in a public game, you can still choose from the quests of which you fall into the level range. The level range is usually around nine levels e. Once you reach inferno though, everyone is level 60 and so you can join any quest in public games. Quests are definitely more interesting in Diablo 3 than before, as not only is the story more fleshed out, but the quests bring you across more locales with more of a purpose than before.

You may bring your own character, complete with your skill choices, dyes, and items - basically your complete hero, into the game with another bunch of players. You may do this with up to 3 other players in Diablo 3, whether it's a public game with random players or with friends you know in a private party. Either way it makes the game even more interesting on quite a few levels. For example you'll need to work together to defeat enemies and bosses, as the difficulty scales as more players join your party, and you'll have a explosive time fighting together with abilities and corpses flying everywhere.

Going hunting for loot or demons together with a friend is much more interesting as well, and the classes are extremely balanced in co-op play. There are some things to note. Loot is instanced for each player, meaning the loot that you see drop for you is only yours. This was done obviously to stop the need of loot-stealing or dashing for loot everytime something drops.

In a party you may also you the resurrection system to revive your allies or have them revive you, but it needs a short cast time to perform and this isn't always possible in the middle of a fight.

Even though loot is instanced, you are still able to trade with players, by right-clicking their portrait and selecting "trade", as well as drop the loot on the ground after picking it up so that everyone can see it and pick it up. You can also inspect players for that matter, to see what skills they are using for their build and which items they have. You can do this by right cling their portrait and selecting "Inspect". Below I have detailed the difference between a public and private game, as well as how to join each.

You will be able to join a public game by first clicking on public games, then choosing one of the quests that you are able to do. If you join a quest that is already done before you can still play through it again with others, but remember you'll be seeing differe- nt dungeons, events, and loot drops as a lot of Diablo 3 is randomized.

You are not able to choose quests that you have not completed or got up to in solo or in a public game or private game with friends.

To do this simply open your social menu where your friends list is press O by default , and then right click the player you want to add to your party and select "Add to Party". You can add up to 3 other players to one party. From here simply choose a quest like you did in solo play and press "Start Quest".

You can also join your partner at his point of the story whether its below your level or actually ABOVE your level. If you join a quest above your level you will SKIP all the quests between what you've reached in solo to the quest you joined with him. If it's more important you play with your friend then do the quests in order and experience the story , then this is fine and that's why Blizzard allows this. If not, then simply tell your higher-level friend to join your lower level quest and help you out.

You'll find better potions in shops or dropping as loot as you progress through the game. You can only bind one type of potion to your hotbar however, by dragging the potion from your inventory to the potion hotkey space. Whenever you press the potion hotkey from there on out "Q" by default you will use that potion.

If you wish you may still use any of the potions that are in your inventory at any time by right-clicking on them. A new and improved aspect of potions however is that once you drink one you'll activate a potion cooldown that prevents you from consuming another potion for 30 seconds.

You'll see the cooldown timer on your potion icons. This is a great feature as it prevents people from spamming potions non-stop and relying on them to beat content, instead of using good builds, gear, and strategies.

In Diablo 2 there was a lot of potion spamming which is why I think they changed it. This has made the experience of Diablo games more refreshing and allows for a better replay value. Items drops are completely randomized in the game, meaning you will find different items everytime loot drops from an enemy.

They will have different names as well, and there are loads of different looking weapons and armor in the game. Enemies are randomized in the sense that what appears in an area changes up sometimes, and the mix of enemies will be different as well. On top of this, there are stronger enemies that are champions blue colored and some rare enemies yellow colored with unique names with even stronger powers that will appear randomly.

Stronger enemies have a higher chance of dropping better loot. Areas have the same static borders and landmarks, but are randomized in what they contain. There are many points in every area that may have a mini side quest or event that will randomly occur, which you can complete and net more loot. Other times you may find dungeons that weren't there before occur, some are small, some medium, some massive. And most of these are not required for completing quests. Also where chests are and enemies stay will randomly alter as well.

Dungeons themselves are completely random in terms of layout and locational content. So if you go in a dungeon the first time and clear it one way, the next time you go in the paths and layout will be completely different. The inhabitants will be the same but their locations as well as chests and the like will be again, randomized. This makes dungeon crawls much more replayable than most games. These apply to story dungeons as well, though the entrance to these are static and always there, as they are required to progress through the story.

Even though many aspects are randomized, there are still many distinct regions and atmospheres as you journey through the world of Sanctuary. The randomizati- on mostly comes through the layout and content, not through the color design and atmosphere of the places. These features will keep Diablo 3 fresh and will keep you coming back for more through multiple playthroughs, and it's certain that you're not going to see everything with one character.

They delayed it to get out the main game on time, as the main game was highly anticipated and was delayed a few times already. This sounds promising though, as what we saw of the PvP system in Blizzcon was really good, and they are now focusing on it after the release of the PvM side of the game and will be sure to improve it further.

The arena mode allows 4v4 battles of any class, with everyone bringer their own character with your own build and gear from your PvM game. This will be harder to balance of course, but Blizzard clearly stated that they will focus soley on making PvP fun and exiting, and not perfectly balancing everything.

There will be a hidden match-making system that will match you with similar level and gear players, but there won't be a displayed rating to show off to others. The reasoning behind this is because they wanted to prevent Diablo 3 being an E-Sport like Starcraft 2 is now, and so they want to keep the hardcore competitive side down.

That being said there is still plenty of depth to the PvP game, as there will be loads of combos of classes with different builds with different arena maps to play on, and there are vanity awards for playing PvP, with a progression system that unlocks banner content and more.

There are two types of auction houses - a gold one and real money one. You can access the auction house from the main menu by clicking on the button labelled "Auction House" to the left of the screen. You can switch between real-money and gold auction houses with the button on the top right.

To buy items select the buy tab in the auction house and from there you can enter any amount of search options you wish then click "search". It will bring up pages upon pages of results - yes, Diablo 3 is filled with loot. You can then purchase anything you wish, should you have the gold or cash. Selling items can be done by clicking on the "Sell" tab, then selecting an item from your stash to the left of the sell screen or from the inventory of one of your characters from the right.

Place the item you want in the square at the center and set a buyout and bid price, then press enter. Also if you want to keep the money and take it out, you must cash it out with paypal upon selling an item, otherwise you will have to put it in as blizzard credits which can be used to buy Blizzard store items and such. You may only have 10 items selling at once, and once you post an item you only have 5 minutes to cancel the auction or else the auction will stay on for a couple days.

This is to prevent the auction house overloading, as there are so many players on each Diablo 3 server. A final note is to remind you that the real money auction house is a first in gaming - but why did Blizzard take this bold move? Well a lot of people were selling and trading items on fansites and such, illegally and risking their money and account fraud. Sometimes it worked but this was a chance you were risking. So this time the developers thought to make an environment that suppo- rts real-money selling and purcashing, with the security that they provide.

If in anyway you feel it's cheap or unfair to use the real money auction house, simply don't use it, and it will never affect you. It's there for those that want to use it. But there's nothing cheap with selling a few items for cash, right? The difficulty modes work differently in Diablo 3, they offer much more and are one of the main aspects of the game. So here I've included the explanations on the four different difficulties again: This is what it takes to "beat" Diablo 3 - not just normal mode, but all these different difficulties.

In the past games you would beat the final difficulty "Hell" and continue leveling passed the highest level enemies 85 till you were 14 levels above them. The content then became quite easy, and loot runs were getting boring fast. Inferno is supposed to create the whole game for players who have reached level cap and completed Hell at level 60 , and all content in Inferno is not only new and exciting in terms of items, gear, enemy abilities, and boss mechanics , but extremely hard.

Every enemy is at least level 61, and they get get higher in level as you progress through the acts, so the content will almost be always challenging until your gear is insanely good. Blizzard has stated clearly that you'll be required to farm and trade gear for a while in Hell then in early stages of Inferno to slowly progress through it, and for most people it will take ages to complete Inferno. This is true as of now - aside from one extremely hardcore player playing non-stop and a dedicated team of pros and add on the fact that they used some cheesy tactics , no one has beaten Inferno as of yet.

And many have already poured over a hundred hours into the game, enough time to beat most content on Skyrim on its hardest difficulty. However the buff will drop if you change your build. Inferno, since being all above level 61, is completely farmable from beginning to end and contains 3 unique tiers of gear. These tier "looks" can't be found elsewhere in the game. In the past Diablo used to have runs for a couple end game bosses that were more viable, but not because of Inferno the entire game is farmable for great gear.

Let's just hope they don't nerf Inferno for the noobs. There are plenty of new features such as Artisans, as well as confusing features like world-randomization that players newer to this genre may want to know. Well they are all explained here. In this section I will briefly go through the backstory of the past games, and explain how Sanctuary came to be. I will start from the very beginning, before the world was even "created" There were once just two factions in the universe, the Angels of Heaven and the Demons of Hell.

Among themselves they were peaceful, but frequent battles took place between the factions - both wanted to be the dominant race of the world. Countless years passed and the Great Conflict continued, but no conclusion was ever drawn. One day, one of the noble angels named Inarius decided that he would take a stand on creating a difference - he wanted to form an agreement with all those that do not wish the war to continue, and escape from Heaven and Hell with them.

Many like-minded angels joined, as well as demons who have given up on the war. They joined and escaped to a far away world between Heaven and Hell which they made theirs, and named it "Sanctuary". The name was chosen because it was a world that they could be safe and away from the on-going battles between.

Here they lived, and Inarius and Lilith, among other angels and demons, fell in love and had offspring. These offspring were then known as the Nephalum. They were powerful in magic, perfect in shape and form, and were the first real of the "humans" in all of Sanctuary. A sudden horror arose from the presence of these Nephalum however - they seemed to have unrivaed potential and power to overcome those of Heaven and Hell. When this was discovered, Inarius and Lilith - then leaders of the world of Sanctuary, had a huge disagreement over what was to be done.

Lilith saw light in the Nephalum, thinking that they could be built as an army and overtake both Heaven and Hell and end all battles once and for all. For Inarius however, the Nephalum was a potential danger to themselves as well, so he wished to imprison or kill them. Raged by Inarius's will, Lilith battled with immense power those Angels and Demons in Sanctuary, and rid of them all, hoping that without company left Inarius would have no choice but to live and side with the Nephalum.

Inarius was not pleased with this at all, and banished his lover in the Void - a vast vacuum of nothingness away from the fabric of reality. Lilith's plan worked however, forcing Inarius to heed on killing the Nephalum. He seeked a plan to prevent the use of their powers however, and figured out a way by twisting the powers of the Worldstone - an extremely powerful artifact that hides Sanctuary from Heaven and Hell - and the Nephalum got weaker and weaker as time passed.

Their powers ultimately faded over time, even though their numbers increased, and they soon forgot of the immense abilities they once had. At this time the High Heavens and Burning Hells have yet to find the existence of Sanctuary, and continue battling for power.

Eventually Hell discovers the presence of the world known as Sanctuary, and wanted to exploit the power of the Nephalum. A descendant of Lilith and Inarius, Uldyssian, was encouraged by Lilith in disguise as a human to lead a rebel human army again Hell's attem- pt of converting the Nephalum onto their side.

At this point the Angiris Council discovers Sanctuary, and seeing it as an abomination to the universe, sends armies of angels to destroy Sanctuary. Inarius discovering the army created and led by Uldyssian, had no choice but to side with Diablo and his forces of Hell to defeat them. They are unsuccessful, however, as Uldyssian defeats Inarius. Tyrael, leader of the Angiris Council, comes and defeats Uldyssian instead.

Hell seeing that Heaven is taking over their chance of exploiting the Nephalum's powers, join in the fight, and so a 3 way fight of the Nephalum Army, High Heavens, and Burning Hells commence. Heaven and Hell were forced to make a pact in the end to allow Sanctuary - then destroyed - to rebuild by itself but let them choose their own side. And so they would attempt to sway the rebuilding lifes of Sanctuary over the years, hoping they could get the power of mankind to side with them.

Towns do just that by being safe havens for you to relax and take a short break from the forces of hell. There are a few towns that you will come across in your journey, and they all offer a variety of services and benefits. In towns your character can do many things aside from just "being safe". One of the main things you'll be doing in town is using your artisans, namely the blacksmith and jeweler. You may salvage unwanted items that aren't of common quality with the blacksmith and use the salvaged components to make weapons or armor, or you may combine jewels to make better quality gems and pull gems out of armor with the jeweler.

You may also visit one of many vendors in Towns to sell off anything else that isn't wanted, or perhaps purcase certain items. There is also a healer that will instant heal your health back to full. Aside from all the bartering and crafting, you may also want to chat with some of the NPCs in town.

All NPCs will give some sort of remark that changes as you talk to them after story points. More important NPCs will have multiple topics that you may choose. Finally, you may also want to hire one of your three followers once they've been acquired.

Some vendors sell weapons and armor, others sell armor and jewelry, and the rest sell a mix. You'll find innkeepers and certain mischellaneous vendors selling potions and dyes as well.

If you find any magical items that you do not wish to salvage, you may also choose to sell them off to any vendors for some gold. Selling off junk like common or junk items may be smart too, but it should be noted that these items sell for considerably less than they did in Diablo 2.

Overall vendors have been an improvement from those in the past games of the series, they offer better items with balanced prices that seem right.

They also don't offer junk and even occasionally sell a rare item if you're lucky. You recruit followers a total of three unique followers one after the other during the early acts of your first playthrough, and once they've joined your adventure you can hire them at any time.

Their damage is much reduced compared to players so they'll not help too much on that part, but they will have these slows, snares, stuns, healing, etc that should assist in keeping you alive.

They are also great adventurers with an impressive amount of dialogue on their backstory, opinions on the current events, and reactions on combat and loot. They also have a number of extra topics on their backstory that slowly unlocks through normal difficulty.



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